📅 August, 2013 - November, 2016
My working experience in Machine Bear begun at the company foundation. I worked on the development of games and prototypes, from the brainstorm to the end product, always keeping constant communication with all team members.
Responsibilities:
📅 2014-current
Bachelor in Science and Technology (BC&T)- Developing interdisciplinary skills, aiming scientific research and production.
📅 2011-2013
PlayGame- Draw, Traditional Sculpting, 3D Modelling, Engine 3D, Maya Basic, Maya Low Poly, Character Low Poly Modelling, Subsurface Scattering Skin, Retopology, Body Rigging, Skinning, Character Animation Basics, Character Animation Advanced, Facial Riggin and Controllers, Facial Animation.
📅 2010-2011
Web Designer Professional- Fireworks MX, Flash MX, HTML, Dreamweaver MX, Web Design.
📅 2008-2010
Informatics Professional- Operational Systems, Word, Excel, Image Editing, Vectorial Illustration, Web Editing, Power Point, Computer Maintenance.
📅 October, 2016
Presenting the game prototypes: "Back to Home"(Machine Bear) e "Arron"(Frozen Dog).
📅 January, 2016
Participation as Programmer and Game Designer of the game "Cute Evil", developed with UE4 (Unreal Engine 4) during a 48 hours long game jam.
📅 December, 2015
Participation as Programmer of the game "Lunar Killer", developed with Java and LibGDX, during a 1-month long game jam.
📅 November, 2015
16 hours long course, given by TechSchool Institute, about game development from scratch using Java with LibGDX.
📅 August, 2015
Participation as Programmer and Game Designer of the game "Other Eyes", developed with UE4 (Unreal Engine 4) during a 48 hours game jam.
📅 June, 2012
Presenting the game prototype "The Last Native", developed with the UDK (Unreal Development Kit 3) for the PlayGame course at SAGA.